![]() There's no benefit to cutting firewood instead of cutting more logs, but at least it's not actually costing you fuel like it used to in EA. The net fuel gain for firewood is 4 firewoodx5 fuel/firewood - 1 logx10 fuel/log, so. So the net gain for logs is 10 fuel per labour: 1 logx10 fuel/log. The same amount of work (which depends on worker skill and how many percentage points we set, so we can call it 1 labour) creates 2 logs per hour or 1 batch of firewood per hour, but a batch of firewood is 4 firewood. In 1.0, firewood are worth 5 fuel each, and logs are worth 10 fuel each. I'm actually taking a look at the numbers now. Doing so is faster than cutting new logs.įor villagers, different items are produced at set speeds. You, the player, can make more fuel by chopping the logs into firewood. The issue isn't how much fuel each unit is worth, it's how much fuel is produced per hour by villagers. Compounding the issue is that, as I mentioned, skill is gained per production, so with crafting being so slow, skill is gained crazy slowly you're better off assigning them to refine ore or spin thread to level up, but they'll spend their whole lifetime leveling up before being high enough level to be worth moving to something more complicated. Barn work was the big exception - barn workers can process huge amounts of grain or flax so you don't get much benefit from doing it yourself. Long story short, you (at least in EA) got more fuel per hour by telling them to cut logs than firewood, since extraction was faster than crafting and they use up the cut logs to make firewood so that sets you back. I don't know if anyone has run the numbers on whether making firewood is worth it in 1.0 used to, the only reason for it was to keep your villagers from burning all the sticks, but now you can set them to only use logs or firewood for fuel. Cooking in particular is crazy slow compared to how often the food needs to be eaten. I've asked since early in EA for villager crafting times to be revisited. They did add the kitchens as smaller buildings so that you can have a couple of them and hire more cooks. The problem is compounded because, since crafting is so slow, it's also a slower skill for villagers to gain, so I'll end up early on with hunters and farmers that get their skills up to 6 while the cooks are still stuck at 2-3 and I have to do most of the cooking myself. If you make a big batch of food and drop it in storage yourself, the workers in the kitchen will cook enough to slow down how fast the town runs through your supply, but in general automation doesn't cook food nearly as fast as it makes ingredients. ![]() And lavish dinner parties with a lot of sugar were a very popular way of doing this.Villagers are crazy slow at making food, so they're very likely eating faster than you make it. ![]() ![]() But at the same time there was a growing merchant class in Europe that was keen to show off its wealth. By the 17th century sugar cultivation had been expanded through north Africa and into Southern Spain by Arab merchants. In the 1430s sugar was an expensive import and was really only accessible by the ruling class – kings and lords. The two recipes reflect the times in which they were written. This, too me, suggests adding only a small amount of sugar to the dish rather than the mountain Babisha recommends.īut this makes sense. It is important to note that the medieval recipe says to ‘season’ the dish with sugar. ![]() While this certainly does fit the description of ‘poynant & Doucet’ in the medieval manuscript, and may well be what the medieval cooks intended, my experiments found that this amount of sugar made the dish much too sweet to eat. The amount of sugar suggested by Babisha is huge. ![]()
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